![]() What's more essential is making your progress feel great and meaningful. The game can be challenging if you go to an area you're not supposed to be at, but we're not targeting Dark Souls difficulty with this game. A few parts of the game structure and exploration were inspired by games like Zelda Breath of the Wild and Dark Souls. Leveling up, crafting better gear, and so forth. ![]() The game is categorized as an open world action RPG, which means it also has the regular RPG elements such as fighting, ruining everything) is just one aspect of the game though. (What's the less than 1 percent then? Well, for obvious reasons we can't allow the player to break stuff that they'd need to interact with in order to progress in the game.)īreaking stuff (aka. The scope of the game escalated quickly, but one of the core mechanics in DYSMANTLE is that - with the right tools - you can break more than 99% of the objects you encounter in the game world. This thought was hugely inspired by the mining games such as Motherload and Steamworld Dig even though they are 2D platformers and take place in a completely different kind of environment. ![]() Enjoy the bittersweet post-apocalypse.ĭYSMANTLE started as a rather simple prototype exploring if it'd be possible to make a fun game about breaking stuff, collecting the parts, and building something out of those parts. As a result, the more difficult scraps can be arbitrarily frustrating to overcome.The open world action RPG where you can ruin everything.Īscend from your shelter. Whilst these encounters are enjoyably challenging, the switching between targets seemed a little unresponsive when dealing with enemy hordes. By strafing and dodging you can tactically take down pursuing zombies. Combat isn’t an especially strong part of the game, but it works surprisingly well.ĭysmantle uses a targeting system that kicks in automatically on enemy encounters. The game’s world map is absolutely littered with zombie aliens. ![]() Naturally this symphony of destruction isn’t just hacking down farmhouses and bus shelters. Consequently there’s never really an area that makes you inattentive. Furthermore, as a byproduct of this mechanism, the environment starts to really matter to the experience beyond what it would in your average video game. Since you have to upgrade yourself in order to destroy more items, you can’t help but want to grind a little more out of each session. Not only is XP gained, but the resources scavenged are used to upgrade your tools of destruction for an even broader demolition.Īs simple and inelegant as this process is, the loop is irresistible. Whereas the addictive grind of other RPG’s lies in gaining XP from destroying enemies, Dysmantle does you the courtesy of granting XP for anything. Of course, these similarities become a minor notice in the grand scheme of what Dysmantle delivers. In actuality it feels a bit more like Diablo to play, only with a far narrower scope of character build and abilities. The simple standard and strong attack, the dodge roll, bonfires and enemy respawns clearly echo FromSoftware games, but with a budget isometric indie vibe. Considering that so many of its gameplay elements are borrowed from the likes of Souls and Zelda games, it’s quite a feat that it can stand out on its own.Īt first glance, Dysmantle doesn’t really seem like much. Possibly the greatest success of Dysmantle is in how its niche aspect dominates your impression of the game. Dysmantle PS5 Review – A Ridiculously Addictive Survival RPG That Will Dismantle All Your Free Time
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